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Principal Software Engineer, Creator Collaboration - Roblox

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Job Title
Principal Software Engineer, Creator Collaboration
Job Location
San Mateo, CA, United States
Job Description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

Roblox Studio is a world-class cloud-based IDE that facilitates instant synchronization between game developers using our flagship Team Create product. As a Principal Engineer with the Collaboration team, you will be reporting to the engineering manager, leading the architecture, design, and communication primitives on Roblox Studio to develop software which allows larger and better collaboration between teams of developers and artists in the Roblox community. You will also lead the design and development of Roblox Studio and the cloud services it offers. You have C++ and backend experience on large-scale systems, enjoys solving complex software problems and has a passion for mentoring other engineers on the team.

We believe that collaboration and large teams are the future of building one’s imagination on Roblox and you will design and build features which unlock that vision. Join us in our mission to make collaboration development in the metaverse performant, social and most of all fun!

You Will:

  • Plan and deliver complex technical features E2E in our game engine and in the Studio UI that will allow developers to grow in our community
  • Establish the foundational architecture and technical direction to enable Studio to keep expanding its capabilities
  • Work cross functionally, across teams and technology platforms to deliver high quality and amazing user functionality
  • Lead by example and mentor engineers to implement technological best practices, patterns, and strategies
  • Improve the product quality by fostering automation testing
  • Participate in building the world's best professional application for massively multiplayer game development

You Are:

  • Experienced: you have at least 8+ years experience and you've worked on deep and challenging problems with large-scale systems along with experience in C++ codebases. You hold a BS or MS in Computer Science, or have equivalent practical experience. 
  • Understand Scale: Building highly available and scalable systems are your forte
  • Hands-on: Experience with microsystem architecture, multithreading and have an understanding of networking primitives. Ability to deliver end to end and bring features from vision to life. Commanding grasp of what it takes to build performant user flows
  • Responsible: you build systems that work and keep on working reliably. You are rigorous in handling potential failure cases, and diligent in automated testing
  • Curious: you want to learn, and stay up-to-date on technology developments
  • Collaborative: Excellent communication skills and follow-through
  • Familiarity how version control systems work under the hood (Bonus)
  • Familiarity with file storage systems or network protocols (Bonus)
  • Familiarity with the internals of database systems, is also a plus (Bonus)
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future.  All full-time employees are also eligible for equity compensation and for benefits.
Annual Salary Range
$283,780$331,640 USD

Roles that are based in our San Mateo, CA Headquarters are in-office Tuesday, Wednesday, and Thursday, with optional in-office on Monday and Friday (unless otherwise noted).

You’ll Love: 

  • Industry-leading compensation package
  • Excellent medical, dental, and vision coverage
  • A rewarding 401k program
  • Flexible vacation policy
  • Roflex - Flexible and supportive work policy 
  • Roblox Admin badge for your avatar
  • At Roblox HQ: 
    • Free catered lunches five times a week and several fully stocked kitchens with unlimited snacks
    • Onsite fitness center and fitness program credit
    • Annual CalTrain Go Pass

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.

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Roblox Headquarters Location

San Mateo, CA

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Roblox Company Size

Between 2,128 - 10,000 employees

Roblox Founded Year

2004

Roblox Total Amount Raised

$855,112,256

Roblox Funding Rounds

View funding details
  • Series H

    $520,000,000 USD

  • Series G

    $1,030,000 USD

  • Series G

    $150,000,000 USD

  • Series F

    $149,999,985 USD

  • Series E

    $25,000,004 USD

  • Series D

    $4,000,612 USD

  • Series D

    $2,175,725 USD

  • Series C

    $2,905,890 USD