SECTION I · THE BRIEF
Brief #50548Updated 24 JUL 2026VANCOUVERLeverSAN FRANCISCO
Employbl Company Profile

UI Technical Designer (Contract)

Kabam is leading the next generation of mobile games, creating iconic titles such as Marvel Contest of Champions and Transformers: Forged to Fight.

Location
Vancouver
Company size
200–1,000
Posted
1mo ago
Via
Lever
Section II · Full ProfileFree with an account
  • 01Comp band & equity packageLocked
  • 02Seniority & experience requirementsLocked
  • 03Interview process & rubricLocked
  • 04Hiring manager & team contextLocked
  • 05Growth trajectory in this roleLocked
  • 06Offer & decision timelineLocked

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UI Technical Designer (Contract) · Kabam

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Job title
UI Technical Designer (Contract)
Job location
Vancouver
Job description
At Kabam, we’re constantly raising the bar of excellence in free-to-play gaming. We hire for passion and diversity so that we can triumph in our collective skill. Our teams are made up of a fusion of personalities and interests bound together by a collaborative nature, fun-loving culture, and a drive to do what it takes to make great games. And this is where you come in...

As a User Interface Technical Designer, you are responsible for implementing, animating, and optimizing UI systems in the game engine. You partner with UX designers and UI artists to translate layouts, motion intent, and visual style into functional, performant, and player-facing UI. You ensure a high visual quality bar in the engine, manage UI performance and scalability, and use animation, scripting, and VFX to bring interfaces to life. You help define and maintain UI standards, pipelines, and technical workflows across the project.
In this role, you can expect to:
  • Work hands-on, in-engine to implement UX/UI prototypes and designs of the game team’s ideas.
  • Work with a multidisciplinary team of designers, artists, programmers, and producers to create exciting moments, celebrations, and satisfying interactions for the user interface.
  • Setup UI and menu elements feedback, behavior, and animations.
  • Work with and implement industry leading techniques for motion graphics and vfx in mobile games and improve internal tools and structure.
  • Collaborate with engineers, game designers, UX designers, and production to define technical requirements.
  • Identify gaps in designs and technical constraints.
  • Supports creative and technical solutions/iteration.
  • Maintain best practices and keep control of asset integration in respects to our technical constraints and optimization guidelines.
  • To be successful in this role, your background includes:
  • Education background in Interaction Design, Art, Software Engineering, or equivalent work experience.
  • 2+ years of experience as a professional User Interface Technical Designer, VFX Artist, Technical Motion Designer.
  • Strong understanding of Motion Graphics and how it relates to Interaction Design.
  • A portfolio demonstrating effective solutions for visual and technical problems.
  • Solid understanding of timeline based animation tools.
  • Experience with real-time engines (e.g. Unity, Unreal).
  • Contributes to creative and technical solutions.
  • Proven track record of working independently and collaboratively in a dynamic team setting.
  • Knowledge of UI technical best practices (on Console, PC, or Mobile).
  • Excellent interpersonal, verbal, and written communication skills.
  • Ability to prototype shaders.
  • Experience in writing tools for UI.
  • Experience with Unity GUI or NGUI framework.
  • Solid understanding of C#.
  • Experience with 3D tools (example: Maya, 3DS Max, etc…).
  • Experience with Design Systems.
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    Where this role is based

    Vancouver

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    Kabam headquarters

    San Francisco, CA

    Company size

    2001,000 employees

    Founded

    2006

    Total raised

    $244,500,000

    View company profile ↗

    Funding rounds