SECTION I · THE BRIEF
Brief #74680Updated 04 AUG 2026SHANGHAIGreenhouseSAN FRANCISCO
Employbl Company Profile

Staff Software Engineer, Rendering 渲染工程师 - Unpublished R&D Product

League of Legends is a highly competitive, team-based strategy game for those who crave a hard-fought victory. Play League of Legends. Watch Video.

Location
Shanghai
Company size
2,000–5,000
Posted
2w ago
Via
Greenhouse
Section II · Premium ProfileMembers only
  • 01Comp band & equity packageLocked
  • 02Seniority & experience requirementsLocked
  • 03Interview process & rubricLocked
  • 04Hiring manager & team contextLocked
  • 05Growth trajectory in this roleLocked
  • 06Offer & decision timelineLocked

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Staff Software Engineer, Rendering 渲染工程师 - Unpublished R&D Product · Riot Games

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Job title
Staff Software Engineer, Rendering 渲染工程师 - Unpublished R&D Product
Job location
Shanghai, China
Job description

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll be exposed to both new and current technology while building innovative solutions to overcome high-volume obstacles and deliver player value.

As a Staff Graphics Software Engineer on the R&D team you are responsible for helping Riot build and deliver a brand new game! You will keep the players' experience in mind as you build rendering systems and features to support one of our new games. You will also work collaboratively with technical artists, artists, designers, and producers to deliver genre-defining experiences to our players.

Responsibilities:

  • Act as the team’s subject-matter expert in graphics engineering
  • Develop and maintain engine technologies powering one of Riot’s new games
  • Collaborate closely with technical artists and art teams to realize the game’s visual and creative vision
  • Monitor and optimize the performance of the game client across platforms
  • Design, implement, and enhance tools for artists on multiple platforms
  • Troubleshoot pipeline issues and proactively identify areas for improvement

Required Qualifications:

  • 6+ years of professional experience in Unreal Engine real-time rendering development; 8+ years preferred
  • Deep experience with Unreal Engine 5 core rendering features such as Lumen and Nanite
  • Familiarity with GPU-driven rendering, mesh shaders, ray tracing pipelines, and anti-aliasing techniques
  • Expert proficiency in C++ and Unreal Engine’s rendering APIs
  • Strong knowledge of modern graphics APIs such as Vulkan and DirectX 12, and experience with hardware architectures including consoles and mobile GPUs
  • Expertise in low-level optimization techniques for both PC and mobile platforms
  • Proficient in graphics profiling and diagnostics using tools like PIX, RenderDoc, and Nsight, with demonstrated experience in cross-platform performance tuning
  • Experience developing rendering pipelines for both mobile and PC platforms
  • Comfortable working in an agile development environment

Desired Qualifications:

  • Familiarity with League of Legends IP and its visual style; knowledge of other Riot Games IP is a plus
  • Demonstrated experience collaborating closely with artists to achieve creative goals
  • Credited as a core rendering engineer on at least one shipped game title
  • Fluent in both spoken and written English
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Riot Games headquarters

Los Angeles, CA

Company size

2,0005,000 employees

Founded

2006

Total raised

$21,000,000

View company profile ↗

Funding rounds

  • Series Unknown$6M
  • Series B$8M
  • Series Unknown$7M