SECTION I · THE BRIEF
Brief #95103Updated 15 JUN 2023WASHINGTON, D.C.LeverSOUTH BAY
Employbl Company Profile

Mixed Reality Developer

Our Gotham and Foundry platforms use versioning technology so you can manage data like software engineers manage code.

Location
Washington, D.C.
Company size
4,001–4,001
Posted
3y ago
Via
Lever
Section II · Premium ProfileMembers only
  • 01Comp band & equity packageLocked
  • 02Seniority & experience requirementsLocked
  • 03Interview process & rubricLocked
  • 04Hiring manager & team contextLocked
  • 05Growth trajectory in this roleLocked
  • 06Offer & decision timelineLocked

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Mixed Reality Developer · Palantir

View company profile
Job title
Mixed Reality Developer
Job location
Washington, D.C.
Job description
A World-Changing Company
Palantir builds the world’s leading software for data-driven decisions and operations. By bringing the right data to the people who need it, our platforms empower our partners to develop lifesaving drugs, forecast supply chain disruptions, locate missing children, and more.

The Role
As a Software Developer in Palantir’s Mixed Reality Group (MRG), you will join a Tier 1 team of researchers, 3D artists, immersive UX designers, and cross-discipline engineers to bring the most exquisite software of our time to the factory floor, the battlefield, and the briefing room. You will collaborate with customers, operators, MR designers, and Forward Deployed Engineers to deliver force-multiplying apps that exceed tomorrow’s requirements today. Further, you will work on high-impact, mission-critical flows in both 3D mixed reality and 2D end-user devices while fielding performance-sensitive infrastructure for bespoke next-generation mixed reality hardware, sensors, and data platforms.
Core Responsibilities
  • Architect, develop, debug, document, and deploy performant high-FPS Mixed Reality applications
  • Invent and improve novel techniques in immersive user experiences
  • Deliver excellent products that command confidence and delight our users
  • Rapidly develop prototypes and deployable code in augmented reality, virtual reality, and other immersive 2D and 3D user experiences
  • Creating performant, power-efficient apps for mobile and embedded devices
  • Leveraging modern application building paradigms, using PaaS and IaaS for GPU rendering, scaling, and clustering
  • Technologies We Use
  • Unity
  • C#, Java, TypeScript, Rust, Go, C/C++
  • Android tools (Android Studio, adb, etc.)
  • What We Value
  • Attentiveness to customer needs
  • Tracking and executing multiple tasks in parallel, pivoting rapidly based on customer and business needs
  • Dogged determination to develop reliable products that our users can trust for mission-critical operations
  • Challenging dogma, fighting fixed mindsets, burning down bureaucracy at every opportunity
  • Understanding of Defense and Intel industry product lifecycles
  • Experience with Unity, Unreal, or similar game engines
  • What We Require
  • Bachelor's Degree in Computer Science OR equivalent job experience
  • 2+ years technical engineering experience with programming in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
  • Active US Security Clearance, or ability and willingness to obtain one
  • View job listing ↗

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    Palantir headquarters

    Palo Alto, CA

    Company size

    4,0014,001 employees

    Founded

    2003

    Total raised

    $3,027,970,048

    View company profile ↗

    Funding rounds

    • Post Ipo Equity$10.1M
    • Post Ipo Equity$28.8M
    • IPOUndisclosed
    • Corporate Round$960.2M
    • Series Unknown$20M
    • Series Unknown$879.8M
    • Series J$50M
    • Series I$444.2M
    • Series Unknown$111.3M
    • Series H$196.5M
    • Series G$56M
    • Series F$68M
    • Series E$50M
    • Series D$90M
    • Debt Financing$8.3M
    • Series C$36.8M
    • Series B$10.5M
    • Series A$7.5M