SECTION I · THE BRIEF
Brief #99056Updated 21 AUG 2026MONTREALLeverSAN FRANCISCO
Employbl Company Profile

Game Programmer (1 Year Contract)

Kabam is leading the next generation of mobile games, creating iconic titles such as Marvel Contest of Champions and Transformers: Forged to Fight.

Location
Montreal
Company size
200–1,000
Posted
Yesterday
Via
Lever
Section II · Premium ProfileMembers only
  • 01Comp band & equity packageLocked
  • 02Seniority & experience requirementsLocked
  • 03Interview process & rubricLocked
  • 04Hiring manager & team contextLocked
  • 05Growth trajectory in this roleLocked
  • 06Offer & decision timelineLocked

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Game Programmer (1 Year Contract) · Kabam

View company profile
Job title
Game Programmer (1 Year Contract)
Job location
Montreal
Job description
At Kabam, we’re constantly raising the bar of excellence in free-to-play gaming. We hire for passion and diversity so that we can triumph in our collective skill. Our teams are made up of a fusion of personalities and interests bound together by a collaborative nature, fun-loving culture, and a drive to do what it takes to make great games. And this is where you come in...
We are looking for an individual who is passionate in building and maintaining advanced gaming systems and tools. Working collaboratively with other engineers and designers, you will have a significant impact and influence in the direction of Kabam’s games. If leading and solving complex problems excites you, this is the job for you!
We prioritize applicants that can work on-site at our Montreal studio for this contract opportunity.
In this role, you can expect to:
  • Write, test, and maintain code following coding standards and best practices.
  • Collaborate effectively with team members, participate in code reviews, and adhere to established development processes.
  • Debug and solve software issues, providing effective solutions.
  • Maintain clear and concise documentation for code and project-related materials.
  • Continuously learn and improve technical skills and knowledge.
  • Communicate progress, challenges, and updates to team members and stakeholders.
  • Adhere to project deadlines and milestones, managing tasks efficiently.
  • Seek mentorship and knowledge sharing as needed, contributing to team growth.
  • Writing clean, efficient, and reusable code to support various gameplay features and mechanics.
  • Create and maintain tools for designers and artists to improve their workflow.
  • Integrating tools with existing content creation pipelines and workflows.
  • Build screens, widgets, and other UI elements in an extensible way.
  • Review feature designs and provide input on costs and possible alternatives.
  • Work closely with producers, artists, designers and other programmers in a highly collaborative and agile environment.
  • Build and support tools that improve the workflows of artists, designers, and other programmers.
  • To be successful in this role, your background includes:
  • 6+ years of experience in software development, preferably in gaming.
  • Bachelor's degree in Computer Science, Engineering, or equivalent experience.
  • Expert-level experience with C#.
  • Shipped multiple online titles (on Console, PC, or Mobile).
  • Professional proficiency with multiple game engines, or proven ability to pick up new ones.
  • Ability to write clean, simple, well-documented code from design requirements.
  • Proven track record of working independently and collaboratively in a dynamic team setting.
  • Strong experience working with source control such as GIT or Perforce.
  • Experience in Android / iOS Mobile application development.
  • Up-to-date knowledge of the latest mobile gaming trends.
  • Ability to effectively communicate with technical and non-technical team members.
  • Experience working in Agile, Kanban, or similar project management methodologies.
  • Bilingual (French and English) is considered an advantage.
  • Gameplay Experience – Experience in a gameplay engineering role, gameplay systems, including controls, abilities, AI, RPG, multiplayer, online, and network systems.
  • Frontend Knowledge – Knowledge of UI technical best practices (on Console, PC, or Mobile), strong proficiency in Unity3D Game Engine and C#. Experience with Unity GUI.
  • Some Backend Knowledge would be an advantage – Technical experience in Node.js, Database experience (NoSQL, preferably MongoDB), Experience working with Google Cloud.
  • Some Rendering/Graphics Experience would be an advantage – Experience with Unity shader languages and graphics API (OpenGL, DirectX, Metal, Vulkan, etc.).
  • View job listing ↗

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    Kabam headquarters

    San Francisco, CA

    Company size

    2001,000 employees

    Founded

    2006

    Total raised

    $244,500,000

    View company profile ↗

    Funding rounds

    • Series E$120M
    • Series D$85M
    • Series C$30M
    • Series B$5.5M
    • Series A$4M