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Technical Artist (Gaming) - Appodeal

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Job Title
Technical Artist (Gaming)
Job Location
Barcelona, Spain
Job Description

Appodeal is a dynamic US-based product company with a truly global presence.

We have offices in Warsaw, Barcelona and Parkland (FL), along with remote team members located around the world.

Our company thrives on diversity, collaboration, and innovation, making us a leader in the mobile app monetization space.

Why Appodeal?

At Appodeal, we’re more than just a company—we’re a team united by a common mission: Help people discover and grow their talents through products that enable successful mobile app businesses!

We take pride in our cutting-edge product and our internationally dispersed team of talented professionals.

Here’s what we value, and what we hope you do too:

  • Continuous Learning and Growth: We are passionate about learning, growing personally, and building rewarding careers.
  • Making an Impact: We are committed to building a history-defining company that leaves a lasting impact on the mobile app industry.
  • Solving Exciting Challenges: We tackle complex problems every day, supported by a team of world-class professionals and mentors.
  • Enjoying the Journey: We believe in having fun while working toward our goals.

As a Technical Artist specializing in Unity, you will be instrumental in designing, developing, and optimizing our games. This role involves close collaboration with art and technical team members to deliver high-quality gameplay experiences.

  • Location: Barcelona (Hybrid — 4 days in office, 1 day remote)

 

Key Responsibilities:

  • Collaborate with cross-functional teams to define, design, and ship new game features.
  • Pipeline Optimization: Streamline art asset creation, export, and integration processes.
  • Animation and VFX: Collaborate with artists in order to create best in class animations and VFX, and then collaborate with developers to integrate these seamlessly.
  • Performance Optimization: Analyze and optimize art assets (sprites, textures, materials, particles) for performance across target platforms. Monitor builds and identify performance bottlenecks.
  • Documentation and Training: Create documentation for art pipelines and tools, and train artists on asset best practices.
  • Tool Development: Create and maintain custom tools and scripts to enhance artist efficiency.
  • Shader Development: Develop and maintain shaders for various visual effects and material properties.

Qualifications:

  • Deep knowledge of Unity’s rendering pipeline and VFX systems.
  • Proven experience optimizing game performance, memory, and build sizes within Unity.
  • Strong understanding of 2D art pipelines, including animations, and the ability to troubleshoot art-related issues.
  • Expertise in C# and advanced understanding of object-oriented programming principles for tools and pipeline development.
  • Experience with Git and/or other VCS
  • Experience developing custom tools and workflows for artists using Unity’s Editor scripting.
  • Excellent problem-solving skills with a keen eye for both artistic and technical quality.
  • Strong communication skills and ability to bridge the gap between art and engineering teams.

With an outstanding product and a mission that excites and inspires, Appodeal offers a unique opportunity to make an impact while being part of an amazing team.

Join us and help shape the future of mobile app success!

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Appodeal Headquarters Location

San Francisco, CA

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Appodeal Company Size

Between 50 - 200 employees

Appodeal Founded Year

2015

Appodeal Total Amount Raised

$7,460,000

Appodeal Funding Rounds

View funding details
  • Seed

    $4,000,000 USD

  • Seed

    $3,100,000 USD

  • Seed

    $160,000 USD

  • Non Equity Assistance

    $200,000 USD