About the role:
This role will report to the Manager of Reliability, in the infrastructure organization. The Reliability groups look to measure and maintain a high degree of Reliability, spend resources, and accelerate Product Releases by eliminating toil and finding opportunities to reduce time spent on infrastructure tasks.
You will:
- Identify opportunities and projects to improve Reliability and Resilience within partner SWE teams.
- You'll design, build, automate and help to improve processes and tools for engineering workflows. SRE at Roblox are not operations engineers; they are infra-oriented software engineers who code within the platform and tooling feature sets.
- Play an essential part in our company-wide SRE community to knowledge share with partners and support their work and growth.
- Participate in oncall for all tools in the Reliability and resiliency space, which are usually written by SRE.
- Advocate for best practices and a data driven approach.
- Measure and lead the concepts of Reliability and Resiliency at Roblox.
You have:
- Experience: you have at least 4 years of experience with at least 2 years in Site Reliability Engineering and a BS degree (or equivalent professional experience) in Computer Science or related engineering
- Systems Engineering: you have experience building, and deploying distributed services and are excited to work with them at a global scale.
- Programming: you have expertise in one or more programming languages (Python, Ruby, JavaScript, Go, …).
- Self-organization: you're excited about getting in front of complex problems, organizing your work to balance of pragmatism, impact, and best practices; overcoming emergent issues and contributing to long-running projects as a part of the team.
- Partnership: You know that partnering leads to the best and broadest impact, so you seek to have no silo walls in your work.
- Planning - Thinking ahead with tasks relating to projects and the bottom line are top priority for you.
This role has a 3x a week in office requirement.