SECTION I · THE BRIEF
Brief #27129Updated 29 AUG 2026SHANGHAIAshbyKLEINER PERKINS
Employbl Company Profile

Technical Game Designer

Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company…

Location
Shanghai
Company size
200–500
Posted
5d ago
Via
Ashby
Section II · Full ProfileFree with an account
  • 01Comp band & equity packageLocked
  • 02Seniority & experience requirementsLocked
  • 03Interview process & rubricLocked
  • 04Hiring manager & team contextLocked
  • 05Growth trajectory in this roleLocked
  • 06Offer & decision timelineLocked

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Thatgamecompany logo

Technical Game Designer · Thatgamecompany

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Job title
Technical Game Designer
Job location
China - Shanghai
Job description

Technical Game Designer

 

We are a small studio dedicated to crafting unique and high-quality interactive experiences, and we are looking for a talented designer-programmer hybrid who will collaborate with both the engineering and design teams. The goal in this role is to drive the creation and improvement of core gameplay and technical systems and tools highly tuned for the level of rich feedback and player immersion that helped define our games.

An example week for this person might be: Attend a design meeting and discover the need for a new camera feature to support a new content release. Program the camera feature and jump into the level editor to test and refine its implementation. Then, improve the level editor’s toolset to enable the rest of the design team to make full use of your new feature in future levels. Of course, the role isn’t limited to just camera features. Any interactive system applies — procedural animation, cloth simulation, player controls, AI creatures, NPC interactions — use your imagination!

What you'll do here:

  • Crafting technical systems that enable gameplay (either alone or with a small team)

  • Create fluid user interactions with rich feedback and polished game feel

  • Enjoys enabling team members by improving the creative pipeline

  • Is comfortable with cross-disciplinary work and collaboration

Must haves:

  • Proficient in C++ (preferred), C, C# for quickly prototyping 3D gameplay

  • Visual scripting

  • Multiplayer game development

  • Online operation of a live game

  • Maya or 3D game engines

  • Portfolio of your work

  • Ok to take a test as part of our process

Nice to haves:

  • Seek adventure and uncertainty in exploring experimental and risky game concepts

  • Believe in the practice of rapid prototyping and relentless iteration

  • Have a desire to create meaningful, enriching experiences that touch and inspire players

 

We look forward to meeting you!

 
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Thatgamecompany headquarters

Santa Monica, CA

Company size

200500 employees

Founded

2006

Total raised

$28,800,000

View company profile ↗

Funding rounds