SECTION I · THE BRIEF
Brief #54816Updated 09 SEP 2026SHANGHAIAshbyKLEINER PERKINS
Employbl Company Profile

Game Engine Engineer

Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company…

Location
Shanghai
Company size
200–500
Posted
1mo ago
Via
Ashby
Section II · Full ProfileFree with an account
  • 01Comp band & equity packageLocked
  • 02Seniority & experience requirementsLocked
  • 03Interview process & rubricLocked
  • 04Headcount & which departments are hiringLocked
  • 05Growth trajectory in this roleLocked
  • 06Offer & decision timelineLocked

No card · 2 minutes · the funding and stack behind this role

Game Engine Engineer

Thatgamecompany· China - ShanghaiView company profile


Job title
Game Engine Engineer
Job location
China - Shanghai
Job description

Responsibilities

  • Analyze and resolve complex game performance bottlenecks, optimizing CPU/GPU, memory, energy, and I/O usage across a wide spectrum of Android devices

  • Evaluate team workflows to identify inefficiencies, developing solutions that streamline engineering processes and proactively reduce technical debt

  • Design and implement robust Android performance testing metrics and automated pipelines to elevate the gameplay development experience

  • Diagnose and fix rendering anomalies and runtime issues, including frame-rate drops, graphical artifacts, and memory leaks

  • Collaborate closely with various disciplines, including artists, designers, and other engineers, to gather requirements, deliver and iterate on features

Required Skills

  • 5+ years of professional software development experience using C++

  • Strong foundation in computer science, applied mathematics, and analytical modeling

  • Deep understanding of the Android ecosystem and mobile game development

  • Experience with multithreading, performance analysis, and code optimization

  • Proficiency in at least one Graphics API (Vulkan, OpenGL, or Metal)

  • Fluent in written English for professional communications

Preferred Skills

  • Cross-platform development experience (iOS/Windows/PlayStation/Nintendo Switch)

  • Familiarity with Lua, or similar scripting languages

  • Ability to discuss or share examples of advanced C++ work (e.g., custom engines, renderers, or similar projects)

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