SECTION I · THE BRIEF
Brief #54279Updated 01 SEP 2026MONTEVIDEOLeverSOFTWARE COMPANIES
Employbl Company Profile

3D Artist

Jam City, Inc. (formerly MindJolt and Social Gaming Network) is an American video game developer based in Culver City, California. The company was founded in 2010 by Chris DeWolfe, Colin Digiaro, Aber Whitcomb, and Josh…

Location
Montevideo
Company size
500–2,000
Posted
Yesterday
Via
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Section II · Full ProfileFree with an account
  • 01Comp band & equity packageLocked
  • 02Seniority & experience requirementsLocked
  • 03Interview process & rubricLocked
  • 04Hiring manager & team contextLocked
  • 05Growth trajectory in this roleLocked
  • 06Offer & decision timelineLocked

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3D Artist · Jam City

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Job title
3D Artist
Job location
Montevideo
Job description
We are looking for a 3D Artist to work on a brand new game at the Jam City Narrative Game division. Your role is to contribute to the game team by providing the best in class 3D art. You will be modeling and texturing props, environments and characters, as well as implementing the assets in engine.
**In order to be considered, you MUST provide us with either a link to an online portfolio, website or a pdf showcasing recent artwork upon application.
RESPONSIBILITIES
  • Perform modeling and texturing at an exemplary level.
  • Create high-quality and optimized 3D environments, props and characters.
  • Work with your Art Lead and Art Director in establishing and maintaining the look of a 3D project.
  • Identify, troubleshoot and resolve visual issues with in-game environment assets and character environment interaction.
  • Identify and develop pipeline advantages, ensuring that assets are created in the most efficient way possible.
  • Interface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines.
  • Identify and solve aesthetic and technical issues in the development process.
  • May be called upon to support the tech art team with simple rigging and skinning tasks.
  • REQUIREMENTS
  • 3+ years of 3D game experience.
  • Must have worked on at least one 3D game from conception to completion.
  • Complete mastery of Maya and Adobe Creative Suite.
  • Rendering and real-time shader development awareness.
  • Experience with Substance Painter and PBR materials.
  • Ability to work in a broad range of subjects and styles.
  • Firm grasp of both Environment and Character art process.
  • Good understanding of human and animal anatomy.
  • Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
  • Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
  • Excellent problem-solving ability.
  • Art Degree or similar working experience.
  • Excellent knowledge of Unity and its URP renderer
  • Excellent grasp of the English language.
  • NICE TO HAVE
  • Strong 2D concept and illustration skills.
  • Rigging experience in Maya.
  • Scripting experience in Maya (Mel or Python).
  • Shader creation experience in any shader graph tool.
  • Knowledge of Substance Designer.
  • Experience with ZBrush.
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    Jam City headquarters

    Culver City, CA

    Company size

    5002,000 employees

    Founded

    2010

    Total raised

    $652,000,000

    View company profile ↗

    Funding rounds