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As a Software Engineer in the Modeling Tools team you will leverage and build on Roblox Studio to create, expand, and improve the modeling capabilities of our development suite.
Your role will have an incredibly high impact that will directly affect our tens of millions of monthly users. We are looking for engineers passionate about building world-class user experiences which are both usable and performant.
You are strong in C++, or other OOD language, data structures, algorithms, have experience with 3D mathematics and 3D interoperability workflows. Experience with game engine development and/or CAD application development is especially interesting. We are an Agile team, so make sure you are comfortable with the core concepts of the Scrum and Kanban project processes.
This role will be responsible for interoperability workflows between different applications, types of content (mesh, procedural) and libraries. Including but not limited to procedural geometry generation that we are targeting in the near future.